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Mar 8, 2012 0:15:33 GMT -5
Post by Raider on Mar 8, 2012 0:15:33 GMT -5
ok edited a bit more
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Mar 8, 2012 9:30:07 GMT -5
Post by wax on Mar 8, 2012 9:30:07 GMT -5
CO's name: Raider CO's gender: male CO's Age: ?? CO's Country: Jade Sun Stock quote: "All's fair in war, and even then they complain about my tactics." Hit: Effectiveness Miss: Assassins CO's Theme: Command & conquer 3: Tiberium Wars - Alien substanceCO's day-to-day skills: Units 80-100, Enemy direct attack land units that attack my units take one more damage due to landmines (to a min of 1 damage). CO Power Bar: xxxxXXXXX CO Power: Sabotage: Enemy mechanical land units lose 2 health. Super CO Power: Biological weaponry: All enemy infantry and mechs lose 5 health. Back for more heavy judging, here I go. Day-to-day: Your 80/100 units are pretty much useless in just about everything about attacking. Most of the time, you'll get the loser's end of the stick, even if your landmines inflict one damage to direct units that attack you (because apparently those landmines take effect after the battle). Your day-to-day basically means you get your butt handed to you anyday. You even manage to outweigh my defense loss. CO Power: 2 mass damage to land units for four mere stars? IMO one more would be fine, since (well...) it doesn't affect sea or air units. Super CO Power: Infantry and mechs lose 5 health. I LOVE that concept. But 5 damage is maybe too much for balancing. Because I'd give it a cost of 8 stars. Though, since this isn't extremely balanced, let me do a balanced(?) "Wax edition" of your sheet, to wrap stuff up. Raider (Wax type): D2D: Direct units that attack take 1 damage after the battle. Stats are 90/100. COP: (xxxxx): Ground units (except infantry) take 2 damage. SCOP: (xxxxxXXX): Foot soldiers take 5 damage.
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Mar 9, 2012 0:19:10 GMT -5
Post by Raider on Mar 9, 2012 0:19:10 GMT -5
hopefully final update
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Mar 11, 2012 12:21:03 GMT -5
Post by keitar0hirochi on Mar 11, 2012 12:21:03 GMT -5
My turn to commentate on what I am seeing, and... there is quite some material to talk about. First, what's the point in not revealing the CO's age? How old are you to do such a caprice? The description is minimalist, but that's not really important anyway. Then, big problem, the personality. Paranoid, if you want so. Making yourself immune to poisons of various sorts, heavily doubtable (especially immunity to water -wtf? its corrosive abilities are nothing that can be dealt with by yourself, not that it's worrisome anyway-). Immunity to asbestos is completely unachievable, biological weapons exist because small doses can kill anyone, making the Mithridate method useless, and especially, all of this would make the gas mask useless... and then I see the immunity to aging. This is becoming stupid. I don't want no superhuman. Fake versions of himself? How so? Another no-no, considering there's no cloning thing where the clone can't be recognized from the original. Inventing new poisons to make him immune to those? Hey, we want COs, no crazy researchers that can die on the first mistake. Now on to the history: A bandit attack? With such a motif? Come on, we're supposed to live in countries where the military is strong enough to deal with mercenaries, there's no in civil war issue here. And bandits don't care about killing children normally. Then there's a massive hole until he's in the military for whatever reason, getting ranks up and down, which is completely unbelievable given you can't lose ranks i the military without a fault that gets you in a premature and permanent retirement. Then you bribe your way to become a CO... with such a history in the military, i doubt anyone trusts your guy, so the higher-ups... heh, there's just no way. And then he goes for revenge, well, tries, because the bandits died of old age? How old were they, 80? Seriously, who would fear a group of 80-year-olds? The quote gives away a no-nonsense CO, but contrasts with the extreme paranoia... a bit too much. And by the way, how can we hate assassins if you like effectiveness? Assassins are usually effective when it comes to killing someone. Now, the abilities. Day-to-day: 90/100, 1 extra damage on counterattack to enemy direct-attacking land units. And that cannot kill. Seems fair enough, but given the fact that most COs gets their strengths over their weaknesses, I find him a bit weak. Even with 100/100 he would be gimmicky, not OPd. The power seems a bit OPd at first. Land makes almost all the battles, and mass damage is extremely powerful. I advise one more star in the cost. The super power is extremely useful, but not a tide turner. I would maybe swap the power and the super power for a xxxxXX or xxxxxX bar.
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Mar 14, 2012 5:33:27 GMT -5
Post by wax on Mar 14, 2012 5:33:27 GMT -5
In fact, Keitaro, some bios are crazier than his (Flash? Me? Natch.), the the whole fakes-sent-in-mah-place thing aside. Immunity to aging isn't that bad given how this RP is called Eternal War. Because in some way, I AM immune to poison (OK, I'm a killer robot, so that explains). And even the fakes can be just teleguided robots (or stuff alike) remote-controlled by the Jade Sun army, though they serve no purpose.
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Mar 14, 2012 6:00:40 GMT -5
Post by keitar0hirochi on Mar 14, 2012 6:00:40 GMT -5
I do make the difference between crazy and erratic. Flash's bio is fun, yours is... um, still believable, but this one is just too full of things that are just not believable at all.
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Aug 12, 2014 13:55:25 GMT -5
Post by wild fox on Aug 12, 2014 13:55:25 GMT -5
my character:flame dancer he has the flame army and lives in lava island
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Oct 28, 2014 8:24:56 GMT -5
Post by CYBERUS on Oct 28, 2014 8:24:56 GMT -5
Well, in addition to the fact that this place is deader than a zombie convention, you didn't use the sign-up sheet/structure found on the front page and you need a little bit more detail than that especially with something that...out of place.
Please try again later.
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